/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderContext.h"

#include "EGLDispatch.h"

RenderContext* RenderContext::create(EGLDisplay display,
                                     EGLConfig config,
                                     EGLContext sharedContext,
                                     bool isGl2) {
    const EGLint contextAttribs[] = {
        EGL_CONTEXT_CLIENT_VERSION, isGl2 ? 2 : 1,
        EGL_NONE
    };
    EGLContext context = s_egl.eglCreateContext(
            display, config, sharedContext, contextAttribs);
    if (context == EGL_NO_CONTEXT) {
        return NULL;
    }

    return new RenderContext(display, context, isGl2);
}

RenderContext::RenderContext(EGLDisplay display,
                             EGLContext context,
                             bool isGl2) :
        mDisplay(display),
        mContext(context),
        mIsGl2(isGl2),
        mContextData() {}

RenderContext::~RenderContext() {
    if (mContext != EGL_NO_CONTEXT) {
        s_egl.eglDestroyContext(mDisplay, mContext);
    }
}
